Sega went to General Electric Aerospace (who made the first 3-D simulators for NASA in the 1960s) in 1991-92 for assistance to develop a CG platform architecture for their new experimental 3-D system, which later became known as the Sega Model 1 hardware. This was the first racing game to be fully rendered with shaded, filled polygon graphics. Players: 2 Control: paddle Buttons: 6 TRIVIA Virtua Racing was released in October 1992 in Japan. TECHNICAL Runs on the Sega "Model 1" hardware. The game's three tracks are named 'Big Forest', 'Bay Bridge' and 'Acropolis' and each offers a different level of difficulty: beginner, intermediate and expert. Virtua Racing offers both manual and automatic transmission and enables players to switch between four different viewpoints on the fly. Rival drivers will also try to ram the player's car. Players can also spin-out if they stray off the track onto a low-traction surface (such as grass). ![]() Contact with barriers, trackside objects or rival drivers will result in a crash or, more usually, a spin-out, costing the player valuable seconds. Players start a race in last place and must fight their way up the field. ![]() Each race consists of up to five laps with a field of 16 drivers. ![]() Each track features timed checkpoints that must be reached within the time limit or the race is over. Virtua Racing is a Formula One-themed racing game in which players can race on one of three different tracks. Arcade Video game published 30 years ago: Virtua Racing © 1992 Sega.
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